Tandy (TRS-80) Color Computer Games - Timeline Index


This index lists games by copyright year. Some games would have been copyrighted one year, but not released until the following year.

1980 - Nuthin' but Radio Shack!

The first year that the Coco was revealed to the world in July, 1980, and it went on sale by the end of September or beginning of October. Nine program pak cartridges were supposed to be released at the same time, all capable of running on the low end TRS-80 Color Computer 4K RAM model (the maximum RAM at the time was 16K). Extended BASIC would not be released until near the end of the year, and disk drives wouldn't be out until 1981. No software was sold for the Cassette interface, even though it was built in and Radio Shack already sold cassette software for the Model I (and, announced at the same time, Model III).

The original 6 games released for the Color Computer (from what I remember, only 5 of the original 9 program paks were available at the initial release, but all 9 were advertised right off the bat):

September 30, 1980

Quasar Commander - Coco's first 3D game
Checker King
Micro Chess
Bingo Math - Coco's first educational game
Video Pinball - Coco's first design-your-own-board game

October 30, 1980
Football - Coco's first sports game

I don't know of any 3rd party games that were for sale in 1980. That wouldn't start until 1981...

1981 - The start of 3rd party software

Since Radio Shack/Tandy exclusively sold everything through their own stores, and would not carry 3rd party software, the 3rd party market for the Coco started slow, with mail order software only. Advertised in such magazines as Creative Computing and 68 Micro Journal, and the fledgling Coco newsletters (later magazines) like Rainbow and TRS-80 Color Computer News, new companies were formed to start a new Coco software market, and some older companies that had produced software for either the earlier 6800/6809 systems or the earlier TRS-80's expanded into the Coco market. Amongst these are Spectral Associates, Computerware, and the just starting Tom Mix Software... I am going to list all that I have found going through old magazine ads and some catalogs, and as close to chronological order as I can. I will even list some that I have found ads for, but have never seen the game in person or have found it online. I will break these up by release month, although on most I am going by cover dates of their first ads in magazines, which may be off by a month or two from the actual release date.

January 1981
Color Invaders (the 1st Computerware game for the Coco - released January 21, 1981 according to Rainbow), and first advertised in 68 Micro Journal, January 1981 issue. Quite likely the 1st 3rd party machine language game as well. Computerware had been around for other 6800/6809 systems before this.

February 1981
Color Space Invaders by Spectral Associates. Their first ML game for the Coco, and part of their first ad in 80 Micro, February 1981 issue. I think they were created for the Coco market.
Artillery Duel by Spectral Associates. Also first advertised in 80 Micro, February 1981, this BASIC game eventually became one of the 30 games included in the Treasury Pack released in 1985.

March 1981
Backgammon from Tandy Corporation. TRS-80 Microcomputer News April 1981 mentions that it was already released, so out in March.

April 1981
(Color) Meteoroids by Spectral Associates. First advertised in the April 1981 issue of 80 Micro, this got renamed and changed a bit when Tandy started selling it as Microbes a year and a half later. I think this is the first game that was sold independently and then made exclusive to Radio Shack/Tandy later.
Color Space Traders by Spectral Associates. First advertised in the April 1981 issue of 80 Micro, it was the first "trading game" commercially released on the Coco, and was written in Extended BASIC. This one was actually mention in some very early cross-platform video gaming magazines from 1981 as we well.
Animated Hangman - Also first advertised in 80 Micro, April 1981, this BASIC game is one that I have never been able to find, and was the first release for the Coco by popular TRS-80 software company Soft Sector Marketing.

May 1981

In the May 1981 issue of 80 Micro, Aardvark Technical Services released their first set of BASIC text adventure games for the Coco:
Escape from Mars (renamed to just Mars shortly after release).
Nuclear Submarine Adventure. This Extended BASIC text adventure is the first of it's genre to use sound effects on the Coco.
Pyramid.
Deathship.
Trek Adventure.
Vampire Castle.

Other releases from May of 1981 are:
(Color) Space War by Spectral Associates.
Madness and the Minotaur by Spectral Associates. Another game that Tandy took sales over for by 1983. The first text adventure for the Coco that added real time elements, as well as some randomization in gameplay.
Module Software Association Tape - I have never been able to find this one. First ad in May 1981 issue of Creative Computing from Computer Information Exchange. It featured 6 games (I believe all work in 4K RAM?): Pong-80, Entrap, Demolish (Breakout clone), Traffic, Beta Trek and Shuttle.

June 1981
Lunar Lander (Greg Zumwalt version) - Greg Zumwalt's and American Small Business Computers first Coco game, written in Extended BASIC. It was originally called Moon Lander in its initial ad in 80 Micro. Unique in that the credits screen shows Greg completed programming it a few months earlier (Feb. 12, 1981)

July 1981
Blockade from Chromasette's very first issue - July 1981. It was converted from a TRS-80/Model 1 game of the same name, but I don't know who did the conversion.
Adventure Trilogy by Nelson Software Systems. This was originally called Adventure 3-Pak on it's initial release as advertised in the July 1981 issue of 80 Micro. The company later renamed to Softlaw, and later still split their business and home software from their game software by moving their game software to their ColorQuest division. This game featured 3D graphics and 3 distinct modules with different gameplay to go through, and some real time elements.
Vegas Gamepak by Nelson Software Systems. This was originally called Vegas 5-Pak on it's initial release as advertised in the July 1981 issue of 80 Micro. First casino game for the Coco.
Combat 3-Pack - I have never been able to find this one. First ad in July 1981 issue of 80 Micro from Nelson Software Systems. It featured 3 two player games: 2-1-0 Tank Combat, Stellar Battle and Galactic Blockage.
Meteor Storm - I have never been able to find this one, the first game by Illustrated Memory Banks. First advertised in 80 Micro August 1981. It's original author Fred Scerbo did publish a 3rd revision to the game in the October 1989 issue of Rainbow magazine. This first went on sale July 14, 1981.
Flight Simulator - I have never been able to find this one by Sebree's Computing. 16K graphic flight simulator, joystick. First advertised in Creative Computing July 1981.
Trip To Jupiter Space Adventure - I have never been able to find this one by Sebree's Computing. 16K. First advertised in Creative Computing July 1981.
Air-Sea Watch Commander - I have never been able to find this one by Sebree's Computing. 16K. First advertised in Creative Computing July 1981.
3-D Red Baron Dogfight/Flight Simulator - I have never been able to find this one by Sebree's Computing. 16K Extended BASIC graphic dogfight / flight simulator, joystick(?). First advertised in Creative Computing July 1981.

August 1981
Time Trek - I have never been able to find this one, by Aardvark-80 (formerly Aardvark Technical Services). First advertised in 80 Micro August 1981.
Starfighter - Not on the site yet, by Aardvark-80 (formerly Aardvark Technical Services). First advertised in 80 Micro August 1981.
Battlefleet - I have never been able to find this one, by Aardvark-80 (formerly Aardvark Technical Services). First advertised in 80 Micro August 1981.
Slashball by Aardvark-80. Their first arcade style game (even though it's in text mode). First advertised in 80 Micro August 1981.
Battlefleet by Spectral Associates. This is the earlier Battleship style game on the Coco, although it has some unique twists of it's own.eir first arcade style game (even though it's in text mode). First advertised in 80 Micro August 1981.
Calixto Island by Mark Data Products. Mark Data's first game ever (for FLEX on the 6800) from April of 1981. Released simultaneously with The Black Sanctum as their first releases for the Coco. First advertised in 80 Micro August 1981, on sale August 8, 1981.
The Black Sanctum by Mark Data Products. First advertised in 80 Micro August 1981, on sale August 8, 1981.
Dino Wars from Tandy Corporation.
Project Nebula by Tandy Corporation. First advertised in the 1982 Radio Shack Catalog, released August 1981.
Skiing - Coco's first game that really needed 16K RAM to run properly, and the first with speech. From Tandy Corporation.
Super Bustout from Tandy Corporation.
Conflict by Soft Sector Marketing. First advertised in 80 Micro August 1981.
Gauntlet by Britt Monk. Originally sold directly by Britt, then my Avalon Hill after May, 1982. One of the very few machine language games that would run in 4K of RAM without being on cartridge.
Tanjali from Strawberry Software Inc.. First mentioned in BYTE September 1981 as having been received for review the month before, and ad in Creative Computing September 1981, Page 225.
Rainbow Forest by Strawberry Software Inc.. I have never been able to find this one. "A charming creative entertainment in our Sprouts series for younger children." First advertised in Creative Computing September 1981. Required 16K Extended BASIC, joystick.

September 1981
PacketMan by American Small Business Computers. This was ASBC and author Greg Zumwalt's first machine language Coco game and the first PacMan derivative for the Coco, beating Pac-Tac to market by several months. 1st ad appear in 80 Micro September 1981.
Lothar's Labyrinth by Spectral Associates. First advertised in 80 Micro September 1981.
Space Assault by Tandy Corporation. First advertised in the 1982 Radio Shack Catalog (released in August) with a note saying "Available 10/30/81", but by the time the RSC-6 Computer Catalog came out in September, it was already in stock.
Pac-Tac by Computerware. This was the first color Pacman clone for the Coco (and quite possibly the 1st high res semi-graphics game?). This was first advertised in 80 Micro December 1981 under the name Pac Attack, although it was quickly renamed to Pac-Tac. Computer Gaming World magazine reported in their Sep/Oct 1982 issue that Computerware themselves had reported selling 5,000 copies between it's release in September of 1981 (several months before it's first ad) and June of 1982. This ranked them tied for 22-25 with other publishers who particpated across multiple platforms.
Conflict by TSE HARDSIDE. I have never been able to find this one. First advertised in SoftSide September 1981. Required 16K
Animated Hangman by TSE HARDSIDE. I have never been able to find this one. First advertised in SoftSide September 1981. Required 16K
Star Trek III by Adventure International. Officially licensed from Paramount (I believe the first licensed title for the Coco), and mix of mostly BASIC with multiple ML subroutines, it is one of the largest games from this time period, required 32K RAM and Extended BASIC. First advertised in the Winter 1981 Adventure International catalog, but came out before The Mean Craps Machine.
Blockade by Bank Software. I have never been able to find this one. First mentioned in BYTE October 1981 in Software Received column (received the previous month).
Breakout by Bank Software. I have never been able to find this one. First mentioned in BYTE October 1981 in Software Received column (received the previous month).
Starship by Bank Software. I have never been able to find this one. First mentioned in BYTE October 1981 in Software Received column (received the previous month).

October 1981
Starbase Attack by Illustrated Memory Banks. First advertised in 80 Micro October 1981.
Star Siege by Illustrated Memory Banks. I have never been able to find this one. First advertised in 80 Micro October 1981.
Kosmic Kamikaze by Illustrated Memory Banks. First advertised in 80 Micro October 1981.
Magikube - I have never been able to find this one, by Computerware. First advertised in InfoWorld October 19, 1981.
The Mean Craps Machine (briefly sold as Color Craps) by Adventure International. A full implementation of casino style craps, supporting multiple players and tons of betting options, requiring 16K Extended BASIC. First advertised in the Winter 1981 Adventure International catalog.

November 1981
Minos - I have never been able to find this one, by Aardvark-80 (formerly Aardvark Technical Services). First advertised in 80 Micro November 1981.
Quest by Aardvark-80. Their first strategy adventure hybrid style game. First advertised in 80 Micro November 1981.
Berserk (renamed to Haywire in late 1982) by Mark Data Products. Their first machine language arcade game, and one of the earliest games to take advantage of artifact colors (for NTSC Coco's).
Voyager by Avalon Hill. Their first Coco game, written in Extended BASIC with 3D graphics.
Polaris by Tandy Corporation. First advertised in the 1982 Radio Shack Catalog (released in August) with a note saying "Available 11/30/81". By the next month when the RSC-6 Computer Catalog came out, it was listed as being out earlier - Available November 1, 1981.

December 1981
Star Blaster by The MicroWorks. This was the first 3rd party Cartridge game for the Coco that I know of.
Concentration/Connect Up 4 - I have never been able to find this one, by Soft Sector Marketing. First advertised in 80 Micro December 1981, which mentioned that it had an "expected shipping date Dec. 1 or before".
Sub Hunt - I have never been able to find this one by Spectral Associates. First advertised in 80 Micro December 1981.
Laser Attack (later called Laser Command) by Spectral Associates. First advertised in 80 Micro December 1981.
Alcatraz II by Spectral Associates. Mike Hughey's first game (in BASIC). First advertised in 80 Micro December 1981.
Color Computer Blockade - I have never been able to find this one, by Interpro and written by Terry Kepner, and released with both 4K and 16K versions. First mentioned in BYTE January 1982 in the Software Received column (software received the month before).

There are some other releases (from looking at catalogs) but that aren't specific to a month, but only a season. I will list those here:

Summer 1981
Space Intruders by Adventure International. I believe that this is both Charles Forsythe's and Adventure International's first machine language Coco game. Also significatn in that it only needed 4K RAM to run. First advertised in the Summer 1981 Adventure International catalog. Originally called Color Invaders, I believe that it was renamed to Space Intruders by the end of year... possibly because Computerware already had a game Color Invaders release in January of 1981.
Color Games by Adventure International. I have never been able to find this one written by Lance Micklus, and it ran in 4K of RAM as well. First advertised in the Summer 1981 Adventure International catalog. It contained the games Computer Mouse, Pillbox, Ziphoyd Pinball and Blockout.

There is also a few early Coco BASIC game packs that were advertised very briefly in 80 Micro but that I have never seen (or seen mentioned anywheres else):
Computer Simulations Company had some 4K RAM cassette based games: Dog Race, Shark, U-Boat, Orion War, Polaris.
mgproducts also has 4K RAM Game Pack 1 with the games Hangman, Target Shoot, Boggle, Craps.

And finally, some other early games that came out in 1981:
Rainbow Connection Software released multiple sets of 4K RAM Game Pack's in late 1981 for $5.00 a pop. Unfortunately I can't read most of the titles on the existing scans.
Blockage by Interpro showed up in the September 1981 80 Micro in The Program Store's ad. 16K Extended BASIC joystick game.

And finally, a few entries that showed up in the Radio Shack TRS-80 Applications Software Sourcebook Volume 3 (1981) book:
Color Game Programs by Sandhill Colorsoft. This was a cassette collection of 6 games (they listed a few: Space War, Casino, Bowling, Golf).
Color Blackjack by Neff Systems and Software. This cassette had both 4K and 16K RAM versions included.
Frograce by B. Erickson. Also a 4K RAM cassette game.

1982

January 1982
Cave Hunter (the 1st Semigraphics-24 game from Mark Data Products). This was first advertised in January 1982, and may have even gone on sale in very late 1981.
Silly Syntax - I have never been able to find this one, by Sugar Software. First advertised in Rainbow January 1982.
Game Set 1 (Frenzy, Master Code, Seven-Eleven) by Harmonycs - I have never been able to find this one, which included 4 games that only required 4K RAM to run. First advertised in Rainbow January 1982.
Three Games Pack (Battleship, Othello, Life) - I have never been able to find this one, by Tom Mix Software. First advertised in Color Computer News January 1982.
Connect Four - I have never been able to find this one, by Tom Mix Software. First advertised in Color Computer News January 1982, only requiring 4K.
Moon Lander from Tom Mix Software). There were actually 2 versions included with this one, and they are the first commercial games by Chris Latham before went on to create such classics as Donkey King. This was first advertised in Color Computer News January 1982.
Brickaway - I have never been able to find this one, by Britt Monk. One of the first 3rd party ML games that only needed 4K to run, I think it came out in late 1981 as Color Computer News January 1982 actually had a review of it as well as an ad.
Laser Battle and Helo Battle were sold as a 2 pack, and were the first commercial games made by Jarb Software. These were originally published as listings in the September and October issues of Rainbow Magazine, and then sold as a bundle as of their ad in Rainbow January 1982 (this is before Rainbow started offering their programs on cassette or disk).
Block Buster was one of (if not the) first Coco game by Charles J. Roslund, coming out on January 1982's Chromasette tape magazine, and was a hybrid of BASIC and machine language using a sneaky trick. Charles went on to do other games like War Kings and writing the Charlie's Machine column in Rainbow.
The Nominoes Jigsaw Puzzle - I have never been able to find this one, by Artwox. First advertised in Compute January 1982.
Color Maze - I have never been able to find this one, by Baranware. First mentioned in BYTE February 1982 in Software Received column (received January 1982).

February 1982
Slot Machine, Black Jack, Crap Table - I have never been able to find these ones, which are the first games released by Superior Graphic Software. You were able to buy these separately or as a discounted 3 pack. First advertised in Color Computer News February 1982.
Space Shuttle - I have never been able to find this one by Aardvark-80. First advertised in Color Computer News February 1982.
Killerbot is a 4K BASIC real-time arcade/strategy game from Aardvark-80. First advertised in Color Computer News February 1982.
Labyrinth was one of the earlier 3D maze with opponent games, and a well done one in BASIC from Aardvark-80. First advertised in Color Computer News February 1982.
Space Zapper was the first arcade clone for the Coco from Aardvark-80, also done in Extended BASIC. First advertised in Color Computer News February 1982.
Three Games Pack 2 (Mastermind, Pig, Spidersweb) - I have never been able to find this one, by Tom Mix Software. First advertised in Color Computer News February 1982.
Tube Cube - I have never been able to find this one, the first game by DSL Computer Products. First advertised in Color Computer News February 1982.
Circus Adventure - I have never been able to find this one, by Steve Blyn. Steve formed his company Computer Island (dedicated to children's software) the following month, selling this game through it as well. First advertised in Rainbow February 1982.

March 1982
Color Cubes from Tandy. 3 dimensional Rubik's Cube game that allowed saving/restoring a game in progress.
Card Games sold by Tandy, written by Datasoft. One of the very few games sold by Tandy that were written in BASIC for the Coco, it features 6 such games all written by James Garon, and sold on cassette.
Tower of Fear from The Programmer's Guild. 2 versions exist with different intro's and screen presentations, although they are the same game. Written in late 1981, but not on sale until 1982.
Cosmic Super Bowl from Spectral Associates. Primitive Football game based on handheld LED games like Mattel's Football, this was sold as a cheaper bargain game, and eventually became one of 30 games in Spectral's Treasury Pack.
Gator Zone, Galloping Gamblers - I have never been able to find these ones released by Illustrated Memory Banks. First advertised in Rainbow March 1982.
Space Invaders (later Space Raiders) by Brian Bruderer. Brian originally sold this himself through Space Cadet Enterprises, but by July Mark Data Products announced that they would start carrying it, and it first appeared from them in the November 1982 issue of Rainbow.
The X-Ray Cube - I have never been able to find this one released by wonderware. First advertised in Color Computer News March 1982, which mentions that you can save/load saved games the same as Color Cubes from Tandy.
Dancing Devil from Tom Mix Software. A Coco version of the original Leo Christopherson TRS-80 Model 1/3 animated dancing program, done as the first machine language program for the Coco by Chris Latham of Donkey King fame.
Casino - I have never been able to find this one released by Tom Mix Software. First advertised in Color Computer News March 1982.
Maze Race - I have never been able to find this one released by Computerware. First advertised in Rainbow March 1982.
Escape from Colorsoft. Ken Kalish's 1st machine language Coco game, and uses the based 3D real time engine that he later used in Phantom Slayer.
Invaders, Hangit, Tag, Casino, Blackbox, Furlong Derby, Saspus, Pirate Adventure, Flipum, Flight Simulator, Peek'n'Spell, Color Cube - I have never been able to find any of these released by Colorsoft. First advertised in Color Computer News March 1982.
Apartment Mystery - I have never been able to find this one released by Computer Island. First mentioned in March 1982.
Amazing from Chromasette. 3 dimensional "escape the maze" game, but with full color walls instead of wireframe graphics, written in BASIC.
Scepter of Kzirgla from Rainbow Connection Software. One of the early dungeon quest type games for the Coco including randomized maps, various monsters, etc.
Planet Defense, Double Helix - I have never been able to find any of these released by Wizard Software. First advertised in Chromasette March 1982.

April 1982
Color Scarfman from The Cornsoft Group. One of the few 3rd party commercial games that would run on a 4K Coco.
Duo-pak #1 (Gone Fishing,Concentration),Duo-Pak #2 (Craps,Slot Machine),Duo-Pak #3 (Starship,Sherlock Holmes),Duo-Pak #4 (Tank Attack,Association),Duo-Pak #5 (Number Guess,Dice Roll),Duo-Pak #6 (In-Between,Shell Game),Duo-Pak #7 (Safari,Starship-2),Duo-Pak #8 (Mortar Battle,Puzzle),Duo-Pak #9 (Teaser,Mouse),Duo-Pak #10 (PT Boat,Turtle Race),Duo-Pak #11 (Checkers,Chess),Duo-Pak #12 (Think,Luck & Logic),Duo-Pak #13 (Treasure Island,Rescue) - I have never been able to find any of these released by B. Erickson. First advertised in 80 Micro April 1982.
Storm from Computerware. The only Tempest clone for the Coco that I know of - and done in Semigraphics-24, no less!
The Great Word Game from Prickly-Pear Software. A bit like Scrabble but with some unique things thrown in.
Ultra-Mind 3 game Pack (Ultra-Mind,Evader,Hangman) - I have never been able to find this 3 pack released by DSL. First advertised in Rainbow April 1982.
BoxCars (Craps), Seabattle - I have never been able to find these 2 games released by Great X.P.T.. First advertised in Rainbow April 1982 (sold through DSL).
Creatavader - I have never been able to find the original version of this game released by Illustrated Memory Banks (a version 2 was published in December 1986 Rainbow). First advertised in Rainbow April 1982.
Death Planet: The Dog Star Adventure (Other Venture #5) - I have never been able to find this game released by Adventure International. First advertised in Adventure International Catalog Volume 2, Issue 5 (pre-May 1982).

May 1982
Shrink from Star-Kits. A machine language version of the Eliza early AI game.
Oxxo from Star-Kits. A machine language, text only version of the Othello.
Colorout from Spectral Associates. Machine language breakout in low-resolution that could run on a 4K RAM machine.
YahtCC from Spectral Associates. Coco adaptation of Yahtzee game in high resolution 4 color graphics, for up to 4 players.
Subhunt - I have never been able to find this game released by Spectral Associates. First advertised in 80 Micro May 1982.
Robot Battle from Spectral Associates. Machine language Berzerk style game, that was later renamed to Android Attack after Tandy's Robot Battle (a programming game) came out. The latter version also added a 32K version with some speech synthesis.
Ghost Gobbler from Spectral Associates. Pac-Man clone that include 8 bonus shapes, and a unique "teleportation" tunnel that the player would immediately teleport to a different part of the maze (unless they kept the joystick button held down, which inactivated it).
Dark Castle Game System from David Lionell Dawson. A graphical 3D wireframe RPG type game, but with the addition of a 2 player mode where the 2nd player is a limited strength Dungeon Master, and can create their own maps.
Sir Eggbert Jumper from David Lionell Dawson. A flip screen platformer where one has to get keys to unlock a door to the next screen, written in BASIC. Just over 3 years after it's release, it was published as a type in game in Rainbow magazine, August 1983.
Invasion of the Termites - I have never been able to find this game released by David Lionell Dawson. First advertised in 80 Micro May 1982.
Alpha Mission - I have never been able to find this game released by David Lionell Dawson. First advertised in 80 Micro May 1982.
Wizard - I have never been able to find this game released by David Lionell Dawson. First advertised in 80 Micro May 1982. I think he released a Coco 3 only update to it as Wizard II over half a decade later.
Venturer from Aardvark-80. 1st clone of the arcade game Venture for the Coco.
Viking! from Prickly-Pear Software. I believe the first Coco version of the "build your own civilization" style games, allowing multiple players to compete against each other.
Football - I have never been able to find this game released by Prickly-Pear Software. First advertised in Rainbow May 1982.
Circle World - I have never been able to find this game released by Aardvark-80. First advertised in Rainbow May 1982.
War Kings from Tom Mix Software. A 2 player clone of the arcade game Warlords by Atari.
Missile Barrage - I have never been able to find this game released by Great X.P.T.. First advertised in Rainbow May 1982.

June 1982
Mystery of the Keys - I have never been able to find this 4K graphic puzzle game released by The Softcore Software Co.. First advertised in 80 Micro June/July 1982.
Keys of the Wizard from Spectral Associates. Machine language text adventure game that had a few innovations for it's time: it was somewhat randomized each time you played it, it ran in real time, it had sound as well as text, the creatures moved around (also in real time) during gameplay and they also had health that is displayed on the screen, and it had 3 skill levels.
Spacefly - I have never been able to find this game released by Universal Software. First advertised in 80 Micro June/July 1982.
Membrane - I have never been able to find this game released by Universal Software. First advertised in 80 Micro June/July 1982.
Conqueror - I have never been able to find this game released by Universal Software. First advertised in 80 Micro June/July 1982.
Mystery Maze - I have never been able to find this game released by Jarb Software. First advertised in Rainbow June 1982.
Vampire - I have never been able to find this game released by Jarb Software. First advertised in Rainbow June 1982.
Jungle Trek - I have never been able to find this game released by Jarb Software. First advertised in Rainbow June 1982.
Bandits/Numbers - I have never been able to find this game released by Jarb Software. First advertised in Rainbow June 1982.
LEM, Pirate Adventure, Superzap - I have never been able to find this game bundle released by Century Software. First advertised in Rainbow June 1982.
Mercenary Force from GOSUB International. A text based mercenary strategy game for 1-4 players.
Space Merchant from GOSUB International. A mostly text based space trading game for 1-6 players.
Starship Chameleon from Computerware. An Avalanche / Kaboom! style game, but with a twist. Ken Kalish's 1st Coco arcade style game.
Sky Defense from Quasar Animations. Side scrolling shooter that was the first ever release for the Coco for the company.
Space Ace from the Chromasette tape magazine. One of a small number of machine language games from a 3rd party that ran on a 4K RAM Coco.
Pyramid 2000 from Tandy / Radio Shack. Text adventure ported from original TRS-80 Model I/III version.
Raaka-Tu from Tandy / Radio Shack. Text adventure ported from original TRS-80 Model I/III version.
Bedlam from Tandy / Radio Shack. Text adventure ported from original TRS-80 Model I/III version that had the solution picked randomly from several possible ones each time you play it.
Popcorn from Tandy / Radio Shack. Colorized clone of Avalanche from the arcade, and one of Steve Bjork's earliest Coco games.

July 1982
Maze - I have never been able to find this game released by Victory Software. First advertised in 80-US Journal July 1982.
Big Bad Wolf - I have never been able to find this game released by Victory Software. First advertised in 80-US Journal July 1982.
Computer Adventure - I have never been able to find this game released by Victory Software. First advertised in 80-US Journal July 1982.
Moon Base Alpha - I have never been able to find this game released by Victory Software. First advertised in 80-US Journal July 1982.
Warrior from GOSUB International. Text strategy game for 2 players trying to conquer each other ported from original TRS-80 Model I/III version.
Yahtzee I from GOSUB International. Mostly text based version of the dice game Yahtzee, with up to 9 players. Ported from original TRS-80 Model I/III version.
Capture - I have never been able to find this game released by Computer Accessories of Arizona. First advertised in Color Computer News July 1982.
Alien Encounter - I have never been able to find this game released by Computer Accessories of Arizona. First advertised in Color Computer News July 1982.
Katerpillar Attack from Tom Mix Software. First clone of the arcade smash Centipede released for the Coco.
Trek-16 from Tom Mix Software. Tom Mix's version of the Star Trek strategy games that had started in the 1970's, with some low res graphics.
Ship Wreck - I have never been able to find this game released by Tom Mix Software. First advertised in Color Computer News July 1982.
Astro Blast from Mark Data Products. A well done clone of Astro Fighter in the arcade.
Trek80C - I have never been able to find this game released by A.M. Hearn Software. First advertised in Rainbow July 1982.
Pac Maze from DSL Computer Products. A Pac Man clone, but with the wraparound tunnels at the top and bottom of the maze instead of on the left/right sides.
Shootout at the OK Galaxy from Avalon Hill. A semi-graphics 3D style space shooter in the same vein as Atari's Star Raiders or Tandy's Project Nebular but only needing a single joystick.
Astroids - I have never been able to find this 2 game pack released by MFJ Electro Enterprises. First mentioned in BYTE August 1982 in the Software Received column, received July 1982.

August 1982
Color Zap from Spectral Associates. A clone of Space Zap in the arcade, but with some additions (like overheating your gun).
Galax Attax from Spectral Associates. The first Coco clone of the arcade hit Galaxians.
Breakaway - I have never been able to find this one, by Aardvark-80. First advertised in Rainbow August 1982.
Haunted House from Aardvark-80. A text adventure game geared to younger kids.
Gangbusters from Prickly-Pear Software. A text and low res graphics game for 2-6 players where players compete to become the biggest mobster, starting in 1920.
Invader's Revenge from MED Systems Software. You play the saucer from Space Invaders, shooting ships travelling space lanes, and also the "human" ship at the bottom who is trying to kill you.
Phantom Slayer from MED Systems Software. One of the earliest real time 3-D Shoot-em-ups, using the 3-D engine that the author (Ken Kalish) had used in his earlier game, Escape.
Bug Chase - I have never been able to find this one, by DSL Computer Products. First advertised in Rainbow August 1982.
Cosmic Patrol - I have never been able to find this one, by Instant Software. First mention that I have found is in 80 Micro August 1982, in the Readers's Choice Awards Color Computer - Games category as one of the options to vote for.
The Realm of Nauga from Chromasette Magnazine, August 1982 issue. A large scale flip-screen, joystick & keyboard controlled RPG game written mostly in BASIC, and it all fit into 16K.

September 1982
Offender from American Small Business Computers. A game based on Defender in the arcade with a few changes, like flying over buildings instead of mountains, and without all the original's enemy types.
Madam Rosa's Massage Parlor from The Softcore Software Co.. One of multiple risque, slightly adult text adventure games Softcore released.
Wet T-Shirt Contest from The Softcore Software Co.. One of multiple risque, slightly adult text adventure games Softcore released.
Mystery of The Keys - I have never been able to find this one, by The Softcore Software Co.. First advertised in 80 Micro September 1982.
Las Vegas Blackjack - I have never been able to find this one, by Level IV Products Inc. (written by W.W. Smith). First advertised in Rainbow September 1982.
Rubic's Cube - I have never been able to find this one, by Level IV Products Inc. (written by W.W. Smith). First advertised in Rainbow September 1982.
Maze - I have never been able to find this one, by Level IV Products Inc. (written by W.W. Smith). First advertised in Rainbow September 1982.
Game Writer - I have never been able to find this one, by Washington Computer Services. First advertised in Rainbow September 1982.
The Great Pumpkin Adventure - I have never been able to find this one, by Color Software Services. First advertised in Rainbow September 1982.
Mission:Empire from Strictly Color Software (later Ark Royal Games). A strategic space war game.
Snak Pak from Tom Mix Software. A PacMan clone that appears to be Pac Attack from Computerware with updated graphics.
Color Golf from Tom Mix Software. Later sold by T&D with some changes.
Ping Pong - I have never been able to find this one, by Tom Mix Software. First advertised in Rainbow September 1982.
Maze Race from Tom Mix Software. 1 or 2 players try to get through a random maze as fast as possible. First advertised in Rainbow September 1982.
Pandora's Game Box - I have never been able to find this one, by Prickly-Pear Software. 6 Mini games in one package. First advertised in Rainbow September 1982.
The Spider - I have never been able to find this one, by Chromatic Software. First advertised in Rainbow September 1982.
Earthquake - I have never been able to find this one, by Aardvark-80. Text adventure. First advertised in Rainbow September 1982.
The CC Qube - I have never been able to find this one, by Superior Oracle Software. First advertised in Rainbow September 1982.
The Great Dungeon Maze Game - I have never been able to find this one, by Circle City Software. First advertised in Rainbow September 1982.
StarTrek - I have never been able to find this one, by Circle City Software. First advertised in Rainbow September 1982.
Germ Warfare from Chromasette September 1982. Shoot different alien waves.
Robot Bomber from T&D September 1982. An original 2 player arcade game.
Clowns & Balloons from Tandy. Clone of the 1977 arcade game Circus, but in color.
Microbes from Tandy. Somewhat based on the arcade game Asteroids by Atari, but with some changes. Originally sold as Color Meteroids by Spectral Associates.
Shooting Gallery from Tandy. Loosely based on the 1980 arcade game Shooting Gallery.
Galactic Attack from Tandy. Based on the 1979 arcade game Galaxian.
Wildcatting from Tandy. Up to 4 players compete in making themselves rich strategically drilling for oil.
Roman Checkers from Tandy. A version of Othello with a Roman theme.
Mega-Bug from Tandy. Very loosely based on Pac Man, this same game was available on other platforms under different names, like Dung Beetles.
Tennis from Tandy. 1 or 2 player Tennis with a bit of a 3D perspective.
Three Dee Tee - I have never been able to find this one, by John Stuart (game programming contest winner in BYTE September 1982). The author was giving away an enhanced version, but if somebody wants to type the version from the contest, it starts on page 34.

October 1982
Tower Castle - I have never been able to find this one, by Moreton Bay Software. First advertised in Rainbow November 1982, but Rainbow's July 1987 calendar says it was released October 19, 1982.
Gunfight - I have never been able to find this one, by K&K Computerware. First advertised in Rainbow October 1982.
Autobahn - I have never been able to find this one, by K&K Computerware. First advertised in Rainbow October 1982.
Laser Tank - I have never been able to find this one, by K&K Computerware. First advertised in Rainbow October 1982.
Blackjack - I have never been able to find this one, by K&K Computerware. First advertised in Rainbow October 1982.
Sky Destroy - I have never been able to find this one, by K&K Computerware. First advertised in Rainbow October 1982.
Talegunner - I have never been able to find this one, by K&K Computerware. First advertised in Rainbow October 1982.
Polaris - I have never been able to find this one, by K&K Computerware (nothing to do with the game of the same name by Tandy. First advertised in Rainbow October 1982.
Horse Race - I have never been able to find this one, by K&K Computerware. First advertised in Rainbow October 1982.
ZWAR-2P - I have never been able to find this one, by Hypersystems. First advertised in Rainbow October 1982.
ZAPALYKE - I have never been able to find this one, by Hypersystems. First advertised in Rainbow October 1982.
FIREFLEE - I have never been able to find this one, by Hypersystems. First advertised in Rainbow October 1982.
HRKOLLECT - I have never been able to find this one, by Hypersystems. First advertised in Rainbow October 1982.
ZWAR - I have never been able to find this one, by Hypersystems. First advertised in Rainbow October 1982.
REMEMBER - I have never been able to find this one, by Hypersystems. First advertised in Rainbow October 1982.
Protectors from Tom Mix Software. Loosely based on the arcade hit Defender but with no humans to rescue and some ground based enemies.
Colorpede from Intracolor. The closest clone of the arcade smash Centipede on the Coco.
CC Poker - I have never been able to find this one, by Spectral Associates. I don't even know when it first released; it was first reviewed in Rainbow October 1982.
Color Star Pilot - I have never been able to find this one, by Circle City Software. Or the original version called Star Trek. First advertised in Rainbow October 1982.
Robot J - I have never been able to find this one, by Circle City Software. First advertised in Rainbow October 1982.
Invade 7 - I have never been able to find this one, by Circle City Software. First advertised in Rainbow October 1982.
Reversi - I have never been able to find this one, by Cocopro. First advertised in Rainbow October 1982.
Sub-Mission - I have never been able to find this one, by HIB. First advertised in Rainbow October 1982.
Spider Attack - I have never been able to find this one, by Ilume Design. First advertised in Rainbow October 1982.
Millborn - I have never been able to find this one, by Ilume Design. First advertised in Rainbow October 1982.
El Diablero from Computerware. The only text adventure game by Ken Kalish.
Rail Runner from Computerware. A Semigraphics-24 game based on the arcade smash Frogger.
Dunkey Munkey from Intellectronics. The first version of the arcade smash Donkey Kong released for the Coco. It has a unique level that is combination of two different ones from the arcade original.
Starfire from Intellectronics. A close clone of the arcade hit Defender, only missing the mountains in the background.
WWIII - I have never been able to find this one, by A.M. Hearn Software. First advertised in Rainbow October 1982.
Bug-Zap - I have never been able to find this one, by Bumblebee Software. First advertised in Rainbow October 1982.
Rally - I have never been able to find this one, by Bumblebee Software. First advertised in Rainbow October 1982.
Pac-Mac - I have never been able to find this one, by Bumblebee Software. First advertised in Rainbow October 1982.
Derby - I have never been able to find this one, by Bumblebee Software. First advertised in Rainbow October 1982.
The Enchanted Forest from Genesis Software. An Extended BASIC text adventure game with graphics.
The Game Show - I have never been able to find this one, by Genesis Software. First advertised in Rainbow October 1982.
Deer Hunt - I have never been able to find this one, by Arizin. First advertised in Rainbow October 1982.
The Wall - I have never been able to find this one, by Quasar Animations. First advertised in Rainbow October 1982.
Across The Rubicon from Ark Royal Games. The very first game (and first war game) from Ark Royal Released August 6, 1982.
Avenger from The Cornsoft Group. Loosely based on the arcade hit Defender, but you can only fly in one direction, and it has big motherships added.
Squire - I have never been able to find this one, by Color Software Services. First advertised in Rainbow October 1982.
Flipper from Colorsoft. A clone of Othello that was later also sold by Anteco, and by Microdeal in the UK for both the Coco and Dragon 32.
Pong from Chromasette. A Pong clone in color from the tape based magnazine.
V.C. (Viet Cong) from Avalon Hill. A graphic war strategy game with the Coco version done by Britt Monk.

November 1982
Of special note for this month:
Page 9 of Color Computer News magazine for November has a letter from Steve Skrzyniorz of Tacoma, Washington that mentions that Klendathu by Leo Christopherson (famed for his graphic animations in Dancing Demon and Voyage of the Valkyre for the TRS-80 Model I and III, amongst others) will soon be on sale at Radio Shack, and that Steve, who is friends with Leo, has "seen it first hand many times and it is great!" I don't think Tandy released it until 1983.
The first ad for Space Raiders from Mark Data Products appeared. The game was transferred from Space Cadet Enterprises (and renamed) in July 1982.
The name of Mark Data Products Berserk clone was officially renamed to Color Haywire this month, I presume from legal pressure.

Dragonquest - I have never been able to find this one, by The Programmer's Guild. First advertised in 80 US Journal November 1982.
Pac Droids from author The Programmer's Guild. A Pac Man style game, but with added things like mines to contend with and the ability for the player to fire a missile up to 3 times.
Poltergeist from Tandy. An original game based on the hit movie of the same name.
(The) Alchemist's Laboratory from Real Software. An original puzzle game written in Extended BASIC.
Lokar's Magic Staff from Real Software. An original puzzle game written in Extended BASIC, very similar in gameplay to The Alchemist's Laboratory above, but with a different theme and graphics.
Night Tower Descent - I have never been able to find this one, by Real Software. First advertised in 80 Micro November 1982.
Squeeze from Real Software. An original arcade game written in Extended BASIC.
Caterpillar from Aardvark-80. A clone of the arcade hit Centipede - while it has minimal sound and is fairly low resolution, it actually plays really close to the arcade original and includes the Scorpion (not all versions did).
Catch 'Em from Aardvark-80. Based on the arcade game Avalanche and similar to the Atari 2600 hit Kaboom, the player tries to catch falling shapes.
Tube Frenzy from Aardvark-80. An original arcade puzzle/maze game where player manipulates both deflective walls and the game speed to steer your ball to collect flashing squares.
Protoid - I have never been able to find this one, by D&D Software. First advertised in Color Computer News November 1982.
Battle of Gettysburg from Softwride. One of the earliest war games with high res graphics on the Coco.
Castle Adventure - I have never been able to find this one, by SP Software. First advertised in Color Computer News November 1982.
Frogs/Hurkle/Switch - I have never been able to find this game 3-pack, by SP Software. First advertised in Color Computer News November 1982.
Beyond the Cimeeon Moon from Nelson Software Systems (later Colorquest. A 3D graphical adventure arcade hybrid, and a sequel to the Adventure 3 Pak.
Nibbler from Nelson Software Systems (later Colorquest). A clone of the arcade smash Pac Man with differences - only 3 ghosts, and a power pill causes the Pac Man to change color, not the ghosts.
Ms. Nibbler - I have never been able to find this one, by Nelson Software Systems (later Colorquest). First advertised in Rainbow November 1982.
3-D Brickaway from author Britt Monk (later Avalon Hill). A three dimensional version of Breakout or Handball... depending on which release you are looking at.
Gumball Rally - I have never been able to find this one, by K&K Computerware. First advertised in Rainbow November 1982.
Superzap - I have never been able to find this one, by K&K Computerware. First advertised in Rainbow November 1982.
Schoolmaze Adventure - I have never been able to find this one, by Computer Island. First advertised in Rainbow November 1982.
Frog-Man - I have never been able to find this one, by Computer Island. First advertised in Rainbow November 1982.
Planet Invasion from Spectral Associates. A clone of the arcade hit Defender.
Sewer of Moscow - I have never been able to find this one, by Softcore Software Co.. First advertised in Rainbow November 1982 (under Chromatic Software).
Casino of Pleasure - I have never been able to find this one, by Softcore Software Co.. First advertised in Rainbow November 1982 (under Chromatic Software).
Nova Pinball from Bumblebee Software. A Pinball game with up to 4 players.
Advanced Star Trench Warfare from Illustrated Memory Banks. Shooting aliens in the Death Star trench ala Star Wars, written in Extended BASIC with artifact colors. A more advanced version than the one that appear in Rainbow magazine earlier.
Pot O' Gold - I have never been able to find this one, by Rainbow Connection Software.. 5 BASIC games were included (B-17 Bomber, Blackjack, Jackpot, Computration, Compumind). First advertised in Rainbow November 1982.
Stellar Challenge - I have never been able to find this one, by Rainbow Connection Software.. First advertised in Rainbow November 1982.
Las Vegas Weekend - I have never been able to find this one, by Prickly-Pear Software.. A 2 game pack with Golf and Poker games. First advertised in Rainbow November 1982.
Golf from Aardvark-80 . A 9 Hole graphical top view Golf Game, quite well done for Extended BASIC.
Game Pack 2 - I have never been able to find this one, by Century Software.. A 3 game pack with An Unexplored Mansion, Moon Pilot and Balloons games. First advertised in Rainbow November 1982.
4K Game Pack - I have never been able to find this one, by Century Software.. A 3 game pack for 4K Coco's with Airplane Attack and Darts (written in BASIC) and Glippers (BASIC/ML hybrid) games. First advertised in Rainbow November 1982.
The Warrior and the Wizard - I have never been able to find this one, by Jarb Software..
Pen-E-Arcade - I have never been able to find this one, by Jarb Software.. This was special pack of simple sample games to use with Jarb's light pen accessory.
Doodle Bug from Computerware. Clone of the arcade hit Lady Bug.
Color Modem Chess from Double Density Software. From what I gather, the first ever Coco game with 2 Coco's hooked up together (via modem or NUL modem cable).
Color Iago - I have never been able to find this one, by Double Density Software.. An Othello clone. First advertised in Rainbow November 1982.
Clone Attack - I have never been able to find this one, by Double Density Software.. First advertised in Rainbow November 1982.
Moon Base Invasion - I have never been able to find this one, by Double Density Software.. First advertised in Rainbow November 1982.
The Force from Anteco Software. Briefly called Intergalactic Force. Clone of the arcade game Space Encounters.
Monkey Kong from MED Systems. A clone of the smash hit Donkey Kong, this particular version is based on the 2 level version that was on the Atari 2600, rather than the arcade. Because of this, Monkey Kong is the only Coco clone that will run in only 16K of RAM.
Chopper Rescue from Prism Software. A well done Extended BASIC rescue game.
Las Vegas - I have never been able to find this one, by Prism Software.. First advertised in Rainbow November 1982.
Raiders - I have never been able to find this one, by Prism Software.. First advertised in Rainbow November 1982.
The Alien - I have never been able to find this one, by Prism Software.. First advertised in Rainbow November 1982.
Conveyor Belt from T&D Software issue #5 (November 1982). A low res ML game very loosely like Frogger.
3D Tic-Tac-Toe - I have never been able to find this one, by Adventure International.. First ad I have found is in their Christmas 1982 catalog, but it wasn't listed as "NEW" like some other games were.
Strip Dice/Concentration - I have never been able to find this one, by Adventure International.. First ad I have found is in their Christmas 1982 catalog, but it wasn't listed as "NEW" like some other games were.
Defense from Spectral Associates. A clone of the arcade smash Missile Command, but with firing more based on the Atari 2600 version.
Tumblers from Color Computer News (November 1982) magazine. A small, original ML arcade style game where the player has to dodge numerous objects as long as possible.

December 1982
Tunnel Maker - I have never been able to find this one, by Disk 'n Data.. First advertised in 80 US Journal December 1982.
Wumpus - I have never been able to find this one, by Disk 'n Data.. First advertised in 80 US Journal December 1982.
Donkey King from Tom Mix Software. The first "Killer App" game for the Coco as far as most people are concerned. One of the best arcade clones done on the Coco 1/2... one of the best Donkey Kong clones on any 8 bit system at this time.
Solo Pool from Tom Mix Software. A surprisingly good Pool game for being written in Extended BASIC.
Birds from Tom Mix Software. A Galaxian style game that was briefly called Bird Attack in the early ads.
3 Game Pack - I have never been able to find this one (which includes Apollo, Chariots of Fire and Wall of Jericho), by Andrillo Association, Inc. First advertised in Color Computer News December 1982.
Stockbroker - I have never been able to find this one, by Aurora Software. First advertised in Rainbow December 1982.
Colormind - I have never been able to find this one, by Aurora Software. First advertised in Rainbow December 1982.
Jumps - I have never been able to find this one, by Q-Soft. First advertised in Rainbow December 1982.
Tic-Tac-Toe - I have never been able to find this one, by Q-Soft. First advertised in Rainbow December 1982.
Dice - I have never been able to find this one, by Q-Soft. First advertised in Rainbow December 1982.
Cyborg Wars from Bumblebee Software. The first version of the arcade hit Robotron:2084 for the Coco. Plays the closest to the arcade too, but not as good of graphics or sound as the later Robotack.
Frog-Trek from Oelrich Publications. An early Coco version of the arcade smash Frogger, but oriented 90 degrees from the arcade version, and the streets and waterways columns are only active in about half the screen within a range centered around the player's position.
Revolution from Inter+Action. A vertical scrolling racing car game - but with it's own built in track designer to make and save your own tracks.
Coal Mine Adventure - I have never been able to find this one, by Starship Software. First advertised in Rainbow December 1982.
Blockman - I have never been able to find this one, by Starship Software. First advertised in Rainbow December 1982.
Trivia Master - I have never been able to find this one, by Deane Rader. First advertised in Rainbow December 1982.
Line Dance - I have never been able to find this one, by Intercept Enterprises. First advertised in Rainbow December 1982.
Cosmic Trash Collector - I have never been able to find this one, by Intercept Enterprises. First advertised in Rainbow December 1982.
Space Flight - I have never been able to find this one, by Intercept Enterprises. First advertised in Rainbow December 1982.
Trap 'Em - I have never been able to find this one, by Intercept Enterprises. First advertised in Rainbow December 1982.
Intercept - I have never been able to find this one, by Intercept Enterprises. First advertised in Rainbow December 1982.
Conquest of Kzirgla - I have never been able to find this one, by Rainbow Connection Software. First advertised in Rainbow December 1982.
Laser Tank Duel from Renaissance Game Designs. Two player only tank battle game.
Sands of Egypt from Datasoft Inc./Tandy. Tandy's first graphical adventure game, with Datasoft selling for multiple other 8 bit platforms as well. Also Tandy's first Coco disk based game.
Bridge Tutor from Philidor Software/Tandy. Not just the card game itself, but it actually teaches the player how to play.
Crosswords from The Image Producers/Tandy. 1 to 4 players descramble words.
Boxshoot from Chromasette. 2 player only battle game.
Advanced Pong (also known as Bounce Over) from Chromasette. An interesting take on Breakout with extra features and play elements.
Air Traffic Control - I have never been able to find this one, by Geographics Software. First mentioned in BYTE January 1983 in Software Received column (received December 1982). The manual is on the Color Computer Archive, and it was mentioned in the Radio Shack TRS-80 Applications Software Sourcebook Volume 4 for 1982, so it may have come out earlier.

1982 - Unknown release dates
This is for games that were released in 1982 (from Radio Shack's TRS-80 Applications Software Sourcebook Volume 4 , or others that weren't advertised but were released in 1982 and appeared in reviews or the high score game lists).
3D Ghostmania from Educational Arcade Systems. A 3D perspective PacMan style game. Reviewed in March 1983 Rainbow, but had been on sale for some time already.
Apples from Computerware. A random maze game where you try to get all the apples in a maze in a time limit, while dodging an enemy as well. Nice twist is that you can blow up walls - warning; you can destroy the apples as well if they are near by.
Orbitron (originally called Orbitroids) from Creative Computing Software (later AHL Computing). A 1 or 2 player game where players destroy planets... and each other.
Invasion from Creative Computing Software. A two player simultaneous version of the arcade smash Space Invaders.
El Bandito (originally called Picnic from Creative Computing Software). The game was re-released by Mark Data Products in 1983 with slightly revised graphics and it's new name. One or two players tries to steal fruit into their houses in the center, dodging other insects. When you are carrying food, you slow to half speed.
Trickashay from Creative Computing Software. A tank battle game for 1 or two players driving through a grid - but your shots can richochet off the diagonal lines within the grid boxes; shots also will flip the diagonal lines 90 degrees on impact, changing the dynamics .
Eye-Witness from Spectral Associates. A memory game where one has two find matching cards, and part of a game 2 pack with Klondike (and later part of the 30 game Treasury Pack).
Klondike from Spectral Associates. A low resolution version of the Klondike board game (with a few differences), and part of a game 2 pack with Eye-Witness (and later part of the 30 game Treasury Pack).

Of special mention: There is an ad for a game called Cosmic Dogfight by American Small Business Computers that appeared in the December 1982 issue of 80 Micro magazine. I *think* that is a renaming of Greg Zumwalt's Space War by the same company and same year; likely renamed due to copyright issues with the arcade original. Does anyone know if this is the case?

And now a list of games that I have not been able to find, all from the Radio Shack TRS-80 Applications Software Sourcebook Volume 4 (1982) (I also don't know which months they were released). I have them sorted by the company/individual that released them.
Color Aleph Program Package - I have never been able to find this one, by Aleph Unlimited. Includes three 4K RAM games (Color Cycles, Color Maze, Color Blackout).
Color Trek - I have never been able to find this one, by Aleph Unlimited. 16K, cassette.
High Rise Inferno - I have never been able to find this one, by Baranwear. 16K cassette.
Maze Me Too! - I have never been able to find this one, by Baranwear. 16K cassette.
Hangman - I have never been able to find this one, by Kenneth D. Bimbo. 16K cassette.
Color Pack - I have never been able to find this one, by Joel Carruth. 16K Extended BASIC, cassette. 2 games: Concentration, Space Trader.
Liz - I have never been able to find this one, by C B Software. 16K cassette (Eliza type game).
Blackjack Casino Style - I have never been able to find this one, by H.H. Chin. 16K cassette.
Earth Outpost Defence - I have never been able to find this one, by John Dayton. 16K cassette.
Color*Gunner - I have never been able to find this one, by D&N Software. 4K cassette, joysticks.
Tic-Tac-Toe - I have never been able to find this one, by Douglas W. Evans.16K cassette.
Lander - I have never been able to find this one, by Joe Fizel. 4K cassette.
Air Traffic Control - I have never been able to find this one, by Geographics Software. 16K cassette
Color Games Pack 1 - I have never been able to find this one, by Nicholas Gangestad. 16K cassette, joysticks. Includes 8 games: Othello, Brick Out, Ping-Pong, Spacewar, Hangman, Jarabela, Connect 4, Blackjack.
Adventure 1982 - I have never been able to find this one, by Steven J.M. Gibbons.16K cassette. Graphical text adventure, BASIC/ML hybrid.
Color Asteroids - I have never been able to find this one, by Rohit Gupta. 4K cassette.
Color Turtle Race Version 1.5 - I have never been able to find this one, by Rohit Gupta.4K cassette.
Star Battle - I have never been able to find this one, by Marc Hassler. 16K cassette.
Color Pak - I have never been able to find this one, by C. Kesler. 4K cassette, joysticks. Includes 2 games: Astrofall, Atlantia.
Othello - I have never been able to find this one, by Paul King. 16K Extended BASIC cassette.
The Wizard Says - I have never been able to find this one, by Glenn B. Knight. 4K cassette.
Yathzee - I have never been able to find this one, by Christopher J. Kulawy. 16K Extended BASIC cassette.
Star Trek - I have never been able to find this one, by Lamda Associates. 16K Extended BASIC.
Digit-Whiz - I have never been able to find this one, by Timothy L. McDuffie. 16K (4K version included as well), cassette.
Landing Alert - I have never been able to find this one, by Francis Montgomery. 16K Extended BASIC, cassette, joysticks optional.
Modified Bones - I have never been able to find this one, by Mark Moran. 4K cassette.
Color Golf - The Links - I have never been able to find this one, by R. E. Mynders. 16K cassette, 1-4 players.
Color Six Pack - I have never been able to find this one, by Jason Nannen. 16K Extended BASIC cassette. Includes 6 games (not listed).
Missile Attack - Lunar Lander - I have never been able to find this one, by Ron Norvell. 16K cassette, joysticks. I think this is a 2 game pack.
Color Wumpus - I have never been able to find this one, by Edward R. Okolovitch. 4K cassette.
Extermination - I have never been able to find this one, by Pedco Software Group. 16K cassette, joysticks. It's labelled as high resolution graphics, but I don't know if it was written in BASIC, ML, or a hybrid of both.
Tic Tac Toe - I have never been able to find this one, by Owen Picton. 4K cassette.
Surround M - I have never been able to find this one, by Deane Rader. 4K cassette, joysticks optional.
Brick 'Em - I have never been able to find this one, by The Rugby Circle. 16K ML cassette. Specifically says it's NOT a breakout clone.
Code Breaker - I have never been able to find this one, by The Rugby Circle. 16K ML cassette - Master Mind game.
Super Trap - I have never been able to find this one, by The Rugby Circle. 16K ML cassette.
Power Play - I have never been able to find this one, by Charles H. Santee. 16K cassette, joystick.
High Finance - I have never been able to find this one, by Charles M. Smith. 16K cassette.
Color Computer Games - I have never been able to find this one, by Josh Steinberg. 4K cassette. 4 games: Parachute Jump, Simon Says, Lunar Lander, Wumpus Adventure.
Hurkle - I have never been able to find this one, by Lewis Steppe. 4K cassette.
Crashlander's Delight! - I have never been able to find this one, by Shawn Stricklin. 4K cassette, joystick optional.
Blackjack - I have never been able to find this one, by Steve Tyrakowski. 16K cassette.
Apollo Lander / Bezerk Force - I have never been able to find this one, by Darrell R. Ulm. 16K Extended BASIC cassette. 2 game pack - both arcade clones (Lunar Lander and Berzerk). NOTE: Author Darrel Ulm later wrote Super Vaders for T&D in 1985).
Multi-Deck Black Jack - I have never been able to find this one, by Wing Tip Productions. 16K cassette.
Color Battleship - I have never been able to find this one, by Wing Tip Productions. 16K, cassette.
Color Dungeons & Dragons - I have never been able to find this one, by Wing Tip Productions. 16K Extended BASIC, cassette.
Color Pinball Challenges - I have never been able to find this one, by The Wizard. 4K cassette - 10 play tables for the Tandy Pinball cartridge.
Blockhead - I have never been able to find this one, by Greg Wolkins. 16K Extended BASIC cassette.
NASA Space Shuttle - I have never been able to find this one, by Steven Wuest. 4K cassette.

1983

January 1983
Mountain Pilot (a graphic simulation from Instant Software, which was the software branch of 80 Micro magazine). The first ad I could find was from 80 Micro 3rd Anniversary (released January), but I suspect that it might have been released even earlier. First advertised 3rd Anniversary 80 Micro, page 461.
Thunder Road from The Programmer's Guild. Conversion of a 1980 TRS-80 Model 1/3 text adventure game to the Coco. First advertised in 80 Micro January 1983.
Lost Dutchman's Gold - I have never been able to find this one by The Programmer's Guild. 16K Extended cassette. Advertised in 80 Micro January 1983 (Gamester Software), Page 10.
Naked Nightmare - I have never been able to find this one by Softcore Software Co.. 16K cassette. First advertised in 80 Micro January 1983 (Gamester Software), Page 10.
UFO - I have never been able to find this one by Color Software (later Challenge Software). 16K cassette, joystick. First advertised in 80 Micro January 1983, Page 301.
Aerial Attack from Color Software (later Challenge Software). 16K, joystick. First advertised in 80 Micro January 1983 Page 301.
Star Voyager - I have never been able to find this one by Color Software (later Challenge Software). 16K cassette, joystick. First advertised in 80 Micro January 1983, Page 301.
Creature Feature from Color Software (later Challenge Software). 16K, joystick. First advertised in 80 Micro January 1983 Page 301.
Color Blast from Color Software (later Challenge Software). 16K, joystick. First advertised in 80 Micro January 1983 Page 301.
Boxing - I have never been able to find this one by Color Software (later Challenge Software). 16K cassette, joysticks (2 players only). First advertised in 80 Micro January 1983, Page 301.
Tanks a Lot - I have never been able to find this one by Third Planet Software. ML, 16K cassette, joysticks (2 players only). First advertised in Color Computer News January 1983, Page 51.
Esther - I have never been able to find this one by Frank Hogg Laboratory (written by Dale Puckett). Flex, 64K ML disk. First advertised in Color Computer News January 1983, (Page 9 of Frank Hogg Laboratories catalog insert.
Space Harvest - I have never been able to find this one by K&K Computorware. 16K Extended BASIC, cassette, joystick. First advertised in Color Computer News January 1983, Page 55.
Astro Lander - I have never been able to find this Lunar Lander style game by ColorSoft Software Co. 16K Extended BASIC, cassette, joystick. First advertised in Color Computer News January 1983, Page 101 (in New Products section).
Party Pack - I have never been able to find this one by Anteco Software. First advertised in Rainbow January 1983, Page 9.
Balloony - I have never been able to find this one by Trico. 16K, joystick. First advertised in Rainbow January 1983, Page 34.
Minefield - I have never been able to find this one by Valhalla Enterprises. 4K. First advertised in Rainbow January 1983, Page 34.
Wall Street - I have never been able to find this one by Valhalla Enterprises. 16K. First advertised in Rainbow January 1983, Page 34.
Bigfoot - I have never been able to find this one by Genesis Software. 32K Extended BASIC (sounds like a Hunt the Wumpus clone). First advertised in Rainbow January 1983, Page 48.
Inspector CLUEseau from Petrocci Freelance Associates, based on the CLUE board game by Hasbro. 32K Extended BASIC. First advertised in Rainbow January 1983 Page 53.
Space Race from Spectral Associates. Clone of the Omega Race arcade game. 16K ML. First advertised in Rainbow January 1983 Page 53.
Hoppy - I have never been able to find this one by Bumblebee Software. 16K. First advertised in Rainbow January 1983, Page 71.
Mansion of Doom - I have never been able to find this one by PAL Creations (and sold by Jarb Software). 32K Extended BASIC. First advertised in Rainbow January 1983, Page 97.
S.S. Poseidon - I have never been able to find this one by Jarb Software. 16K Extended BASIC. First advertised in Rainbow January 1983, Page 97.
Stalag - I have never been able to find this one by PAL Creations (and sold by Jarb Software). It was sold as a two pack along with Eno. 32K Extended BASIC. First advertised in Rainbow January 1983, Page 97.
Score-EZ - I have never been able to find this one by Jarb Software, which was 1-6 players and based on a board game. First advertised in Rainbow January 1983, Page 97.
Flight from Prickly-Pear Software. This is more of a flight landing simulator than a proper flight simulator. 32k Extended BASIC/ML hybrid. First advertised in Rainbow January 1983 Page 124.
Death Star - I have never been able to find this one by Shell Software. First advertised in Rainbow January 1983, Page 143 as a text adventure with sound and color, distributed by S & S Arcade Supplies.
Sub-Hunt - I have never been able to find this one by Shell Software. First advertised in Rainbow January 1983, Page 143, distributed by S & S Arcade Supplies. NOTE: There is a game of the same name & system requirements by Carl Shell as a type in in the Rainbow, March 1983 issue. Might be the same game?
Game 4-Pac - I have never been able to find this one by Acesoft. 16K Extended BASIC. First advertised in Rainbow January 1983, Page 143, distributed by S & S Arcade Supplies.
Crystal Revenge from Owl-ware. 16K Extended BASIC arcade game with artifact colors. First advertised in Rainbow January 1983, Page 152.
Modem Checkers - I have never been able to find this one by Double Density Software. 16K Extended BASIC (32K if disk). Double Density's second game to play over a null serial cable or modem. First advertised in Rainbow January 1983, Page 165.
Modem Iago - I have never been able to find this one by Double Density Software. 16K Extended BASIC (32K if disk). Double Density's third game (clone of Othello) to play over a null serial cable or modem. First advertised in Rainbow January 1983, Page 165.
Coco-Jot - I have never been able to find this one by Computer Island. 16K. Based on the Jotto word game. First advertised in Rainbow January 1983, Page 171.
Megamaze - I have never been able to find this one by Real Software Co.. 16K Extended BASIC adventure game. First advertised in Rainbow January 1983, Page 180.
Coco Slots - I have never been able to find this one by Cocopro (no relation to company of the same name from the late 1980's/early 1990's). 16K. First advertised in Rainbow January 1983, Page 14, and reviewed in the same issue on page 196).
Strip Tails from Boudoir Software. Sold as a two pack with another game called Sex.16K Extended BASIC (with ML subroutines) light cycle style game for 2 players. Risqueness added by prompting losing players to remove pieces of clothing. First advertised in Rainbow January 1983, Page 196.
Sex - I have never been able to find this one by Boudoir Software. Based on Mastermind. 16K Extended BASIC. Risqueness added by prompting losing players to remove pieces of clothing. First advertised in Rainbow January 1983, Page 14, and reviewed in same issue on page 196).
Rowboat from Chromasette. Enhanced sequel to the game Vector from November 1982 Rainbow magazine. 16K (32K disk) Extended BASIC.
Shoot-Out from T&D. A colorized, simplified version of the old Boot Hill arcade game. 16K, 2 players only.

February 1983
Super Hero Misadventure - I have never been able to find this one by Softcore Software Co.. 16K ML. It was a text adventure game first advertised in 80 Micro February 1983, Page 10.
Space Ambush from Computerware. Clone of the Galaxian arcade game. 16K ML. First mentioned in press release in 68 Micro Journal February 1983, Page 40.
B-52 Strategic Bomber - I have never been able to find this one by Comtronic Systems. 16K. First advertised in 80 Micro February 1983, Page 129.
Centurion - I have never been able to find this one by Comtronic Systems. 16K. First advertised in 80 Micro February 1983, Page 129.
F-15 Death Pilot - I have never been able to find this one by Comtronic Systems. 16K. First advertised in 80 Micro February 1983, Page 129.
Raid on Entebbe - I have never been able to find this one by Comtronic Systems. 16K. First advertised in 80 Micro February 1983, Page 129.
Street Fight - I have never been able to find this one by Comtronic Systems. 16K. First advertised in 80 Micro February 1983, Page 129.
Submarine Attack - I have never been able to find this one by Comtronic Systems. 16K. First advertised in 80 Micro February 1983, Page 129.
Air War - I have never been able to find this one by Comtronic Systems. 16K. First advertised in 80 Micro February 1983, Page 129.
Killer Satellite - I have never been able to find this one by Comtronic Systems. 16K. First advertised in 80 Micro February 1983, Page 129.
Space Colony - I have never been able to find this one by Comtronic Systems. 16K. First advertised in 80 Micro February 1983, Page 129.
Air Cav - I have never been able to find this one by Comtronic Systems. 16K. First advertised in 80 Micro February 1983, Page 129.
Battle of Midway - I have never been able to find this one by Comtronic Systems. 16K. First advertised in 80 Micro February 1983, Page 129.
Next War - I have never been able to find this one by Comtronic Systems. 16K. First advertised in 80 Micro February 1983, Page 129.
Nuclear Holocaust - I have never been able to find this one by Comtronic Systems. 16K. First advertised in 80 Micro February 1983, Page 129.
3-D Trench Master - I have never been able to find this one by Computer Wares. 16K Extended. First advertised in Color Computer News February 1983, Page 60.
Color Robot Battle from Tandy (The Image Producers). The first Programming game on the Coco, which took over a year to get released. First mentioned in TRS-80 Microcomputer News February 1983, Page 2 and reviewed on pages 46-47.
Galactic Hangman from Sugar Software. (16K or 32K Extended). First mentioned in Rainbow February 1983, Page 15.
Monster Maze from Tandy (The Image Producers). The first Programming game on the Coco, which took over a year to get released. First mentioned in TRS-80 Microcomputer News February 1983, Page 2 and reviewed on pages 46-47.
Castle Guard from Tandy (The Image Producers). Colorful 1 or 2 player version of the arcade game Warlords. 4K, joystick. First advertised in Rainbow February 1983, Page 19.
Gin Champion from Tandy (Philidor Software). Card game. 16K. First advertised in Rainbow February 1983, Page 19.
Klendathu from Tandy (Leo Christopherson). Original strategy/arcade game based on Robert Heinlein's Starship Troopers. 16K Extended, cassette. Came out in February (from Tandy's Intercom magazine, May 1983 referring back to it's release).
Madness and the Minotaur from Tandy (Spectral Associates). Tandy takes over the sales of this from Spectral in February 1983. 16K. First advertised from Tandy in Rainbow February 1983, Page 19.
Gazon from K&K Computorware. Based on the arcade game Ripoff. First mentioned in Rainbow February 1983, Page 101.
Dominoes - I have never been able to find this one by JPR Software. 16K. First mentioned in Pipelines column in Rainbow February 1983, Page 130.
Zarconian Marble - I have never been able to find this one by CocoHut. 16K Extended. First advertised in Rainbow February 1983, Page 21.
One Check - I have never been able to find this one by Q Soft. 16K Extended. First advertised in Rainbow February 1983, Page 158.
Blackjack Royale - I have never been able to find this one by JMN. 32K Extended. First advertised in Rainbow February 1983, Page 186.. A rewrite into version 2 by the same author is sold later by a different company.
Fly By from Chromasette. Arcade game. 16K ML.
Stellar Empires from Chromasette. A space conquer strategy game for 1 to 4 players. 16K Extended (cassette), 32K Extended (Disk).
Defend from T&D #8. Arcade game. 16K Extended (cassette), 32K Extended (disk), joystick. BASIC/ML hybrid with a nod to the arcade game Defender.
Dual from Chromasette. Arcade game. 16K ML, 2 joysticks. 2 players try to kill each other 10 times while dealing with a 4 layer thick, destructable wall that snakes around between them.
Zaxxon from Datasoft (Steve Bjork). Officially licensed arcade port, 32K ML, joystick. First advertised in Compute! February 1983, Page 37. One of the few we have an official launch date: February 7, 1983.
Maze Panic - I have never been able to find this one by Sophware. 16K ML, joystick. First advertised in Creative Computing February 1983, Page 38.

March 1983
Color Alien Defense - I have never been able to find this one by Soft Sector Marketing. 16K, joystick Coco version of an earlier TRS-80 Model 1/3 game. First advertised in 80 Micro March 1983, Page 95.
Color Caterpillar from Soft Sector Marketing (programmed by The Rugby Circle). (16K ML, joystick). First advertised in 80 Micro March 1983, Page 95.
Death Trap from Soft Sector Marketing (programmed by The Rugby Circle). (16K ML, joystick). First advertised in 80 Micro March 1983, Page 95. NOTE: There is reference to this game in the Radio Shack TRS-80 Applications Software Sourcebook Volume 4 from 1982, but I don't know if it was on sale at that time, or a "future" product.
Stinger from Eigen Systems. (16K ML, joystick). First advertised in 80 Micro March 1983, Page 330.
Space Shuttle from Tom Mix Software. (32K Extended BASIC/ML hybrid, joystick). Called Shuttle Simulator on screen. First advertised in Rainbow March 1983, Inside Front Cover.
Zaksund from Elite Software. (32K ML, joystick). Clone of the arcade game Zaxxon that was developed at the same time the official port was being worked on. First advertised in Rainbow March 1983, Page 11.
Fembots Revenge from ColorQuest. (16K ML). First advertised in Rainbow March 1983, Page 26.
Interceptor - I have never been able to find this one by ColorQuest. 16K (cassette) or 32K (disk), joystick. First advertised in Rainbow March 1983, Page 27.
Komet Kaze from ColorQuest. (16K ML, joystick). First advertised in Rainbow March 1983, Page 27.
Topsy Turvy - I have never been able to find this one by Prickly-Pear Software. 16K (cassette) or 32K (disk) Extended BASIC. First advertised in Rainbow March 1983, Page 99.
Stagecoach - I have never been able to find this one by Petrocci Freelance Assocates. 16K Extended BASIC. First advertised in Rainbow March 1983, Page 46.
Instrument Flight Simulator - I have never been able to find this one by KRT Software. 16K Extended BASIC (joystick?). First advertised in Rainbow March 1983, Page 51.
Megapede from Computerware. (16K ML, joystick). Clone of the arcade game Centipede, but without the scorpions. First advertised in Rainbow March 1983, Page 69 (in a Computer Shack ad.
Shark Treasure from Computerware. (16K ML, joystick). First advertised in Rainbow March 1983, Page 69 (in a Computer Shack ad.
Robottack from Intracolor. (16K ML, 2 joysticks). First advertised in Rainbow March 1983, Page 85.
3D Tic-Tac-Toe - I have never been able to find this one by Q-Soft. 32K Extended BASIC. First advertised in Rainbow March 1983, Page 86.
El Casino - I have never been able to find this one by Superior Graphic Software. 32K Extended BASIC. A 3 game pack with Dice Game, Black Jack and Slot Machine. First advertised in Rainbow March 1983, Page 93.
Wormhole from Zeta Software. (16K ML, joystick). This was later renamed to WormTube; not sure why. First advertised in Rainbow March 1983, Page 95.
Cribbage - I have never been able to find this one by Aurora Software. 32K. First advertised in Rainbow March 1983, Page 98.
Concern - I have never been able to find this one by Aurora Software. 32K. First advertised in Rainbow March 1983, Page 98.
Remrem - I have never been able to find this one by Aurora Software. 16K. First advertised in Rainbow March 1983, Page 98.
Battle - I have never been able to find this one by Aurora Software. 16K. First advertised in Rainbow March 1983, Page 98.
Monsters and Magic from Prickly-Pear Software. (32K Extended BASIC). First D&D based RPG for the Coco (text based). First advertised in Rainbow March 1983, Page 99.
Kamikaze from Ark Royal Games. (16K and 32K versions, Extended BASIC, joystick optional). First advertised in Rainbow March 1983, Page 155.
Planet Raider from Aardvark-80. (16K ML, joystick). Defender clone, but with some differences. First advertised in Rainbow March 1983, Page 195.
Sea Wolfe - I have never been able to find this one by Aardvark-80. 16K (cassette) or 32K (disk). First advertised in Rainbow March 1983, Page 195.
Dungeon of Death from Aardvark-80. (16K). A Dungeons & Dragons style game comprised of 3 programs, with some low resolution graphics. First advertised in Rainbow March 1983, Page 195.
Wizards's Tower from Aardvark-80. (16K Extended BASIC). A 1 player RPG style game, with outside and dungeon maps (the former being similar to Aardvark's earlier Quest game). First advertised in Rainbow March 1983, Page 195.
Moon Shuttle from Datasoft. (16K ML, joystick optional). First advertised in Rainbow March 1983, Page 208 as part of a Chattanooga Choo Choo Software ad.
Doubleback from Tandy (Dale Lear). An original game. 4K cartridge, joystick. Review in Rainbow April 1983 states that the review copy was received in early March.
Airline from Adventure International. (16K ML). First advertised in Adventure International Catalog Volume 3 Number 2 (March 1983), Page 4.
Arex from Adventure International. (16K ML, joystick). First advertised in Adventure International Catalog Volume 3 Number 2 (March 1983), Page 9.
Fire Copter from Adventure International. (16K ML, joystick). First advertised in Adventure International Catalog Volume 3 Number 2 (March 1983), Page 12.
Saigon: The Final Days from Adventure International. (16K ML). First advertised in Adventure International Catalog Volume 3 Number 2 (March 1983), Page 17.
Sea Dragon from Adventure International. (32K ML, joystick optional). First advertised in Adventure International Catalog Volume 3 Number 2 (March 1983), Page 2.
Alphabet Soup - I have never been able to find this one by Creative Technical Consultants. Cassette. First mentioned in BYTE April 1983, Page 483 in Software Received column (received in March 1983).

April 1983
Astro Blast from Chromasette (not to be confused with Astro-Blast from Mark Data Products. This is an ML/BASIC hybrid. 16K Extended BASIC (cassette), 32K Extended BASIC (patched for disk), joystick.
Pennypede from Chromasette. An ML, low resolution version of Centipede. While not visually impressive, it plays fast with decent sound. It looks like it was originally for a 4K Coco, but Chromasette changed it to work with disk and cassette systems and thus requires 16K.
Brick Pong from T&D #10. 2 player arcade game combining elements of Pong and Brickout. 16K, 2 joysticks.
Balloon Battles - I have never been able to find this one by Fine Software. 16K. First advertised in Color Computer News April 1983, Page 17.
Blowout - I have never been able to find this one by Fine Software. 16K. First advertised in Color Computer News April 1983, Page 17.
Trapfall from Tom Mix Software. Clone of the Activision smash hit, Pitfall. 16K ML, joystick. First advertised in Rainbow April 1983, Inside Front Cover.
Star Raid - I have never been able to find this one by Shell Software. 16K Extended. First advertised in Rainbow April 1983, Page 69 (sold by S&S Arcade Supplies).
Federation Bootcamp - I have never been able to find this one by Shell Software. 16K Extended. First advertised in Rainbow April 1983, Page 69 (sold by S&S Arcade Supplies).
Sonar Search - I have never been able to find this one by Shell Software. 16K Extended. First advertised in Rainbow April 1983, Page 69 (sold by S&S Arcade Supplies).
Exterminator - I have never been able to find this one by Shell Software. 16K Extended. First advertised in Rainbow April 1983, Page 69 (sold by S&S Arcade Supplies).
Snoopy & Red Baron - I have never been able to find this one by Shell Software. 16K Extended. First advertised in Rainbow April 1983, Page 69 (sold by S&S Arcade Supplies).
Lunar Lander - I have never been able to find this one by Shell Software. 16K Extended. First advertised in Rainbow April 1983, Page 69 (sold by S&S Arcade Supplies).
Pirates Ahoy - I have never been able to find this one by Spectral Associates. 32K Extended text adventure. First advertised in Rainbow April 1983, Page 93.
Escape From Prison City - I have never been able to find this one by Spectral Associates (although I have seen it on ebay. 16K Extended. First advertised in Rainbow April 1983, Page 93.
Hurdlers - I have never been able to find this one by Spectral Associates. 16K Extended. First advertised in Rainbow April 1983, Page 69 (advertised by Coco Warehouse).
Desert Golf from Spectral Associates. 9 hole text based golf game with some graphics. 32K Extended BASIC. First advertised in Rainbow April 1983, Pg 93.
Maze Escape - I have never been able to find this one by Spectral Associates. 16K Extended. First advertised in Rainbow April 1983, Page 93.
Jungle from Prickly-Pear Software. Highly random text game. 16K Extended BASIC. First advertised in Rainbow April 1983, Pg 94.
Underground - I have never been able to find this one by Double Density Software. 32K Extended. First advertised in Rainbow April 1983, Page 115.
Galactic Math - I have never been able to find this one by Double Density Software. 16K Extended. First advertised in Rainbow April 1983, Page 115.
Colonial Wars - I have never been able to find this one by Hycomp. 32K Extended. First advertised in Rainbow April 1983, Page 160.
Zyron - I have never been able to find this one by Hycomp. 32K Extended. First advertised in Rainbow April 1983, Page 160.
Questar - I have never been able to find this one by Hycomp. 32K Extended. First advertised in Rainbow April 1983, Page 160.
Grand Slam Bridge from Greentree Software. Low res graphic 1 player Bridge card game. 32K Extended BASIC. First advertised in Rainbow April 1983, Pg 179.
Game Package I - I have never been able to find this one by Dragonfly Software. 16K Extended, joystick. Included Alien, Starship and MX Missile Peace Keeper. First advertised in Rainbow April 1983, Page 198.
Blackjaq - I have never been able to find this one by Federal Hill Software. 16K Extended. First advertised in Rainbow April 1983, Page 204.
Koko Math - I have never been able to find this one by Federal Hill Software. 16K. First advertised in Rainbow April 1983, Page 204.
Kid's Fun-Pak - I have never been able to find this one by Computer Island. 16K Extended. One of the few games that used the Spectrum Projects Light Pen. First advertised in Rainbow April 1983, Page 213.
Picnic (later modified and renamed to El Bandito by Mark Data Products) from Computer Island. This was briefly sold after Creative Computing Software shut down. First advertised in Rainbow April 1983, Page 213.
Trickashay from Computer Island. This was briefly sold after it's original publisher AHL Computing shut down. First advertised in Rainbow April 1983, Page 213.
Soooper Pac from Bare Bones Software. Pacman clone with multiple options. 16K ML, joystick optional. First advertised in Rainbow April 1983, Pg 235.
Whirlybird Run from Spectral Associates. One of the best Scramble clones on the Coco, especially for only 16K. 1st place winner of Spectral Associates programming contest. 16K ML, joystick. First advertised in Rainbow April 1983, Pg 235 (sold by Bare Bones Software).
Miss Gobbler from Spectral Associates. Ms. PacMan clone. 32K ML, joystick. First advertised in Rainbow April 1983, Pg 235 (sold by Bare Bones Software).
Storm Arrows from Spectral Associates. Targ clone. 2nd place winner of Spectral Associates programming contest. 16K ML, joystick. First advertised in Rainbow April 1983, Pg 235 (sold by Bare Bones Software).
Space Sentry from Spectral Associates. An original arcade game with 3 radar screens. 3rd place winner of Spectral Associates programming contest. 16K ML, joystick. First advertised in Rainbow April 1983, Pg 235 (sold by Bare Bones Software).
Alpha Search from Spectral Associates. Educational arcade game teaching letters of the alphabet. 16K ML, Coco 1/2 ONLY. First advertised in Rainbow April 1983, Pg 235 (sold by Bare Bones Software).
Secrets of the Crypt - I have never been able to find this one by Genesis Software. 32K Extended. Sequel to Enchanted Forest. First advertised in Rainbow April 1983, Page 236.
Glaxxons from Mark Data Products. Based on the arcade smash Galaxians but with player customizations and Gorf style firing). 16K ML, joystick. First advertised in Rainbow April 1983, Inside Back Cover).
El Bandito from Mark Data Products. The revised re-release of Picnic mentioned above. 16K ML, joystick. First advertised in Rainbow April 1983, Inside Back Cover).
Cosmic Clones from Mark Data Products. Player protects objects at the bottom of the screen from aliens. 16K ML, joystick. First advertised in Rainbow April 1983, Inside Back Cover).
Necromancer - I have never been able to find this one by Synapse Software. ML, Joystick. First advertised in Creative Computing April 1983, Page 142. I don't think the Coco version was every completed or sold.
Shadow World - I have never been able to find this one by Synapse Software. ML, Joystick. First advertised in Creative Computing April 1983, Page 142. I don't think the Coco version was every completed or sold.

May 1983
The Maze from Chromasette. A BASIC/ML hybrid speed run game of going through 8 randomly generated mazes as fast as possible with joystick controls.
Gremlin from Chromasette. An ML game (with a BASIC program included to customize the game) with an interesting shoot mechanic for the player: He has limited range but fires in all 4 directions at once.
Frogjump from T&D. A BASIC/ML hybrid game that is a simplified version of Frogger, but missing some rather key elements - as well being extra difficult.
Caterpillar Cave from T&D. An original (as far as I know) ML game where the player has to gather gold bars from columns, while avoiding the head of the large caterpillar.
Space Trek - a type in from Color Computer Magazine May 1983. An enhanced Star Trek with color graphics, sound and real time elements added. Also sold directly by it's author's own software company Command Software for those who didn't want to type the whole thing in.
Rainbow Roach - a type in from Rainbow magazine May 1983. An ML/BASIC hybrid based loosely on Frogger, although much harder.
Quest Version 2 - I have never been able to find this one by Aardvark. 32K required and "Adds a second level dungeons more Questing". First advertised in Compute! May 1983, Page 125.
Frogger from The Cornsoft Group. The official arcade adaptation by the same company that did the official TRS-80 Model 1/3 version. Works with keyboard or joystick and has multi-voice music interludes. 1st advertised in Color Computer Magazine May 1983, Pg 33 (sold by Colorware).
Lost City, U.S.A. from Software Unlimited. A text adventure game where the player has to escape a small town. 1st advertised in Color Computer News May 1983, Pg 27.
Impossible Escape - I have never been able to find this one by Software Unlimited. 16K required. Text adventure game. First advertised in Color Computer News May 1983, Page 27.
Mutatron - I have never been able to find this one by K&K Computors. 16K ML clone of Robotron:2084. First advertised in Color Computer News May 1983, Page 119.
Star Empire - I have never been able to find this one by DanGar Enterprises. 16K Extended BASIC. "3-D Action game includes 3-D Glasses". First advertised in 80 Micro June 1983, Page 293.
Protector II from Synapse Software. 32K ML, joystick. A fast paced cross-platform arcade game with some elements of Defender but a whole lot extra added. One of the best Semigraphics mode games for the Coco with both a lot of color, plus innovative mixing of text character scanlines to great effect (like waving humans). 1st advertised in Color Computer Magazine June 1983, Page 9.
Shamus from Synapse Software. 32K ML, joystick. A fast paced cross-platform arcade game with a lot of screens and based a bit on Berzerk, but with various enemies, keys / locked doors and pickups added, as well as some nice multi-voice music in attract mode. Good enough that Tandy themselves ended up selling it in their stores. 1st advertised in Color Computer Magazine June 1983, Page 9.
Picnic Paranoia - I have never been able to find this one by Synapse Software. 32K ML, joystick, cross-platform. First advertised in Color Computer Magazine June 1983, Page 9. (I am not sure if this was actually released for the Coco, although it was advertised as such).
The Wizard's Tomb from Skyline Software. 32K Extended BASIC. A mix of a text based RPG/text adventure game but with some graphics thrown it a certain points. 1st advertised in Color Computer Magazine June 1983, Page 14.
Yaazee - I have never been able to find this one by Tom Mix Software. 16K ML/BASIC hybrid version of Yahtzee. First advertised in Color Computer Magazine June 1983, Page 27.
Shaft from Prickly-Pear Software. 16K ML, joystick. An original arcade game (I believe) where the play navigates floors while dodging elevators. 1st advertised in Color Computer Magazine June 1983, Page 65.
Nerble Force from Computerware. 16K ML, joystick. Clone of Defender. 1st advertised in Color Computer Magazine June 1983, Page 92 (in New Products section).
Morocco GP from Computerware (called Morocco Grand Prix in early ads). 32K ML, joystick. Based on the Monaco GP arcade game. 1st advertised in Color Computer Magazine June 1983, Page 94 (in New Products section).
Bloc Head from Computerware. 16K ML, joystick. Clone of arcade game Q*Bert but with a different shaped set of squares. 1st advertised in Color Computer Magazine June 1983, Page 95 (in New Products section).
Moon Hopper from Computerware. 32K ML, joystick. Based on the Moon Patrol arcade game. 1st advertised in Color Computer Magazine June 1983, Page 95 (in New Products section).
The Institute - I have never been able to find this one by Screenplay. 16K ML text adventure game ported from TRS-80 Model I/III. First advertised in Hot Coco June 1983, inside front cover-Pg 1.
Lucifer's Realm - I have never been able to find this one by Screenplay. 16K ML text adventure game ported from TRS-80 Model I/III. First advertised in Hot Coco June 1983, inside front cover-Pg 1.
Danger Ranger from Screenplay. 16K ML, joystick. An original 2 screen arcade game that adds more to each screen as the player progresses. 1st advertised in Hot Coco June 1983 inside back cover and Rainbow June 1983, Page 153.
Escape from S.P.E.C.T.R.E. from Tom Mix Software. 16K Extended BASIC. A text and graphics adventure game. 1st advertised in Hot Coco June 1983, Page 69.
Search-A-Word - I have never been able to find this one by Tom Mix Software. 16K and 32K Extended BASIC (or a rare FLEX game version). Word puzzle game. First advertised in Hot Coco June 1983, Page 69.
Air Flight Simulation - I have never been able to find this one by Instant Software. 16K, game paddles/joystick optional). First advertised in Hot Coco June 1983, Page 97.
Brick Escape - I have never been able to find this one by Renaissance Game Designs. 16K ML. Includes Progressive and Cavity game modes. First advertised in Hot Coco June 1983, Page 111.
Strip Tease from Britt Monk, CDP. 16K ML. An adult "mathematical diversion" game with an R-rated graphic. 1st advertised in Hot Coco June 1983, Page 112.
The Frog from Tom Mix Software. 16K ML. A clone of Frogger with really good graphics - but sound and controls aren't as good. 1st advertised in Rainbow June 1983, inside front cover.
Pinball from Anteco. 16K ML, joystick. A pinball game with 3 simple tables to choose from. 1st advertised in Rainbow June 1983, Page 19.
Mysterious Isle - I have never been able to find this one by Computer Dynamics. 16K Extended BASIC. Text adventure. First advertised in Rainbow June 1983, Page 29.
Catacomb from Oregon Color Computer Systems. 16K ML, joystick. An original arcade game with 2 completely different levels. 1st advertised in Rainbow June 1983, Page 34.
Murder - I have never been able to find this one by Mr. R's. 16K Extended BASIC. I believe that this was a Clue clone. First advertised in Rainbow June 1983, Page 34.
Jail - I have never been able to find this one by Mr. R's. 16K Extended BASIC. Educational game. First advertised in Rainbow June 1983, Page 34.
Pac-Tac II from Computerware. 16K ML, joystick. The original 1981 Pac-Tac updated with completely new graphics. 1st advertised in Rainbow June 1983, Page 61 (sold by Endicott Software).
Planet Fury - I have never been able to find this one by DSC Software. 32K Extended BASIC. A clone of Gravitar. First advertised in Rainbow June 1983, Page 66.
Wild Party from B&B Software. 16K BASIC. An adult text based party game for multiple adult couples, along the lines of Spin the Bottle. 1st advertised in Rainbow June 1983, Page 72 (sold by shoehorn).
Lunar-Rover Patrol from Spectral Associates. 32K ML, joystick. The best and closest clone of Moon Patrol on the Coco. 1st advertised in Rainbow June 1983, Page 85.
Scramble - I have never been able to find this one by Kaleidoscopic Creations. 16K BASIC. A word game for 2-4 players. First advertised in Rainbow June 1983, Page 92.
Galactic Patrol - I have never been able to find this one by Prickly-Pear Software. 16K BASIC? Shown in "Partial List of Prickly-Pear Programs". First advertised in Rainbow June 1983, Page 93.
Blockade - I have never been able to find this one by Prickly-Pear Software. 16K BASIC? Shown in "Partial List of Prickly-Pear Programs". First advertised in Rainbow June 1983, Page 93.
Sea Wars - I have never been able to find this one by Prickly-Pear Software. 16K BASIC? Shown in "Partial List of Prickly-Pear Programs". First advertised in Rainbow June 1983, Page 93.
Galactic Math Adventure - I have never been able to find this one by Software Factory. 32K Extended BASIC. First advertised in Rainbow June 1983, Page 104.
Sea Trader - I have never been able to find this one by Circle City Software. 16K BASIC. First advertised in Rainbow June 1983, Page 106.
Canyon Climber from Datasoft Inc./Tandy. 16K ML, cartridge, joystick optional. A cross platform game that does quite well on the Coco, loosely based on Donkey Kong. 1st advertised in Rainbow June 1983, Page 147 (in Received & Certified column).
Trekbest - I have never been able to find this one by Hyperion Software. 16K BASIC. Version of Star Trek. First advertised in Rainbow June 1983, Page 160.
Intruder Alert - I have never been able to find this one by Hyperion Software. 16K BASIC. First advertised in Rainbow June 1983, Page 160.
The Quest for The Staff of Llorinar - I have never been able to find this one by Hyperion Software. 16K BASIC. Part 1 of a proposed 3 part text adventure (called Book I Parts 1&2). First advertised in Rainbow June 1983, Page 160.
Mathwar - I have never been able to find this one by Harmonycs. 16K Extended BASIC. Educational game. First advertised in Rainbow June 1983, Page 184.
Ghost - I have never been able to find this one by Computer Island. 16K Extended BASIC. Word game. First advertised in Rainbow June 1983, Page 185.
Kodomo-No-Go - I have never been able to find this one by Intercept Enterprises. 32K Extended BASIC. First advertised in Rainbow June 1983, Page 191.
Co-Existence - I have never been able to find this one by Intercept Enterprises. 16K Extended BASIC. Geo-political text based game for 2-6 players. First advertised in Rainbow June 1983, Page 191.. Reviewed in the same issue on page 219.
Enemy Search - I have never been able to find this one by Classical Computing, Inc.. 4K BASIC. First advertised in Rainbow June 1983, Page 206.
Alphabetic Outlaws - I have never been able to find this one by Classical Computing, Inc.. 16K BASIC. Word game. First advertised in Rainbow June 1983, Page 206.
Clone Attack - I have never been able to find this one by Double Density Software. 16K Extended BASIC. First advertised in Rainbow June 1983, Page 231.
Moon Base Invasion - I have never been able to find this one by Double Density Software. 16K Extended BASIC. First advertised in Rainbow June 1983, Page 231.
Bumpers from Mark Data Products. 16K ML, joystick. A strategy/arcade game where the player races against the computer to solve a randomly generated maze - but both can't see walls until they come in contact with them. 1st advertised in Rainbow June 1983, Page inside back cover.

More to come...