Mega-Bug

Mega-Bug intro screen Mega-Bug game screen
Mega-Bug intro and game screen

Mega-Bug is one Steve Bjork's most popular games for the Coco. Based on the Pacman theme of a maze filled with dots that you have to eat, it also differs in several ways. For one, the maze is MUCH larger and more complicated. Two, there are no power pills... you are always at the mercy of the monsters chasing you in the maze. Three, you are looking through a sliding magnifying glass to see where you are, and four, you leave trails behind you that the monsters will follow... if you make quick dashes into side corridors, you can throw the monsters off your trail. The game was also unique for the time in having both multi-voice music during several stages of the game, and even some speech ('We gotcha!'). A very fun and addictive game, and similiar games were made for other platforms as well.

It should be noted that this game is actually cloned from an earlier Apple II game, called Dung Beetles.

Title: Mega-Bug

Author: Steve Bjork (Datasoft)

Publisher: Radio Shack/Tandy

Released: September 1982

Requires: Color Computer 1,2,3, 16K RAM, cartridge.

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