Block Buster

Block Buster intro screen #1 Block Buster intro screen #2
Block Buster intro screens 1&2.
Block Buster intro screen #3

Block Buster intro screen 3.
Block Buster game screen #1 Block Buster game screen #2
Block Buster game screens 1&2.
Block Buster game screen #3

Block Buster game screen 3.

Block Buster is Breakout style game from the Chromasette tape magazine and was written by Charles Roslund in 1981. The game itself features 15 skill levels (speed the ball travels at) and 3 groups of single pixel high bricks to destroy, which each layer going towards the top of the screen adding more rows of bricks. It features a top 10 scoreboard for the current session as well, and the option to clear it at any time. Other than that it isn't too remarkable as a game itself; what was rather unique is that Chromasette included a tutorial on how to append/embed a machine language routine (could be more than 1, but 1 in this case) to a BASIC program without it showing up as part of the listing (as some others have embedded in a string or a line). Cool little trick I have not seen to often, and worth looking up the technique by reading the documentation in the Color Computer Archive.

Title: Block Buster

Author: Charles J. Roslund

Publisher: Chromasette (January 1982)

Released: January 1982, written in 1981.

Requires: Color Computer 1,2,3, 16K RAM, joystick, cassette.

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