Worlds of Flight

NOTE: To properly see how the worlds will inter-connect, you should be at least at 1024x768 screen resolution. If you are at less, you can still see them fine; they just won't line up properly.
Worlds of Flight intro screen Worlds of Flight game screen (at default airport)

Worlds of Flight intro and game (at default airport) screens.
Worlds of Flight world #1 map screen Worlds of Flight world #2 map screen Worlds of Flight world #3 map screen
Worlds of Flight world map screens 1 to 3.
Worlds of Flight world #4 map screen Worlds of Flight world #5 map screen Worlds of Flight world #6 map screen
Worlds of Flight world map screens 4 to 6.
Worlds of Flight world #7 map screen Worlds of Flight world #8 map screen Worlds of Flight world #9 map screen
Worlds of Flight world map screens 7 to 9.

Worlds of Flight is a flight simulator, similiar to, but more advanced than, Flight Simulator I. Using a higher resolution screen, it features wire frame graphics of your surroundings, including runways, control towers, bridges, mountains and other objects. You can set your own cloud ceilings, wind speeds, etc., and you can choose from 9 worlds that came with the simulation. These worlds are actually connected to each other (and wrap around), so that you can fly between them at will. The worlds are organized as follows:
#1 #2 #3
#4 #5 #6
#7 #8 #9
The worlds are all individually named as well:
World #1: Mountain World #1
World #2: Arabian Gulf
World #3: Panama City
World #4: Dahlgren, VA.
World #5: Practice Field
World #6: Mountain World #2
World #7: Island Bay
World #8: Mountain World #3
World #9: Power Line River
Please note that the worlds don't actually properly connect; the simulator just lets you fly between them without having to restart. It is mentioned in the manual that other worlds were to be made available for the simulator; I don't ever recall seeing any advertised, though. If anyone knows if other worlds were made, please email me with details.

Worlds of Flight remained the best flight simulator for the Coco until the advent of the Coco 3 and Flight Simulator II from Sub-Logic, which finally stepped beyond the use of wire-frame graphics with actual filled in scenery.

John Fraysse, who also did a lot of arcade games for Rainbow magazine, did most of the programming, while Mike Hughey (of Grabber and Draconian fame) helped with the sound routines, and getting it to running at a consistent speed using IRQ routines.
UPDATE Dec. 23/2001 - Mike Hughey has let me know that it was he helped John write this program (he did the interrupt routines, and the sound), and not Chris Latham. My apologies for all concerned.

Title: Worlds of Flight

Author: John Fraysse and Mike Hughey

Publisher: Tom Mix Software

Released: 1984

Requires: Color Computer 1,2 or 3, 32K RAM, cassette or disk drive, 2 joysticks.

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