Wizards Quest is a combination arcade/strategy game in a fantasy vein. It was originally
written for the Dragon 32/Dragon 64 British computers (clones of the Coco from Britain with a much improved keyboard
and other enhancements), but this game is one of the that specifically mentions that it was also ported to the Coco.
The game features multi-voice music, and is intended to be run in black&white, to give the full 256x192 resolution. In it,
you are a Wizard's apprentice wandering through a mansion, looking for and using objects, while avoiding various creatures
and traps. The map seems quite extensive, and the game uses top view, semi-3D looking graphics. One innovative feature is that you
could play the game with the default placement of objects, but you could also tell it to randomly place them in the map, adding
more long-term playability to the game.
While this game was officially ported to the Coco, I don't believe that it was ever sold directly in North America.
Title: Wizards Quest
Author: Edward Scio
Publisher: Microdeal Cornwall
Released: 1986
Requires: Color Computer 1,2,3, 32K RAM, tape or disk, joystick optional.