Fyr-Draca

Fyr-Draca intro screen #1 Fyr-Draca intro screen #2
Fyr-Draca intro screens
Fyr-Draca Level 1 game screen Fyr-Draca Level 2 game screen
Fyr-Draca Level 1 and 2 game screens
Fyr-Draca Level 3 game screen

Fyr-Draca Level 3 game screen

Fyr-Draca was put out by ColorQuest, the games division of Nelson Software Systems (later Softlaw). It was one of the rare games that used the Semi-Graphics 24 mode, which allowed mixed text and graphics with up to 9 colors, but only 64x192 resolution. In this arcade game, you must shoot the dragons and their eggs, while dodging the fireballs that they send at you. There are multiple levels, and bonus rounds where you must catch all eggs before they drop off the bottom of the screen, and shoot all of the dragons before you fly off the top of the screen. One thing fairly unique about this game is that if you fire while you already have a shot on the screen, your old shot will disappear, and a new one will appear.

Title: Fyr-Draca

Author: David Lionell Dawson

Publisher: ColorQuest (games division of Nelson Sofware Systems (later Softlaw))

Released: 1983

Requires: Color Computer 1,2 16K RAM tape or disk.

Note:This game used the Semi-Graphics 24 mode, which does NOT work on the Coco 3's GIME chip.

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