Cyclops is Pac Man derivative, done in the semigraphics-24 mode (64x192x9 color), and was originally released in the UK for the Dragon 32/64 computers, and later ported to the Coco. At first glance, other than the ghosts having a single eye (hence the name "cyclops"), and there being no obvious power pills, it looks quite like a PacMan clone, with your choice of keyboard or joystick controls. It's when you go through all of the options screens that it's originality becomes apparent; there are a lot of options:
1: Eat a cyclops can make it invisible (like Pacman), or turn to stone.
2: If you chose invisible, you can pick whether it is frozen, or still moves.
3: Cyclops tracking you has 3 options: move at random, can see you (line of sight), can smell you (vicinity irregardless of walls)
4: You can select from 1 to 4 cyclops appearing on the screen.
5: You can select the game speed from 1 to 9 - you can also choose Automatic, which will change it each frame.
6: You can select that every frame is the same maze, or multiple mazes, changing by frame. If you want a consistent maze, there are 9 to choose from, and it lets you see them all to help you pick one.
As if that wasn't enough, there are also "black holes" (4 per maze), which will teleport you to another part of the maze (in a multi-maze game, it can teleport you to a completely different maze... and it keeps track of the dots that you have eaten on each of them). Ghost Gobbler by Spectral Associates had a single spot in the maze that was similar, but their you could disable the teleport by holding down the joystick button. Not so here. And the missing power pills? You get the equivalent for every 50 dots you eat. And, to top it off - some of the mazes have dead ends in them so that you can get cornered.
Author: Alan Gray
Publisher: Romik Software Ltd.
Requires: Color Computer 1/2 ONLY (Coco 3 can do a POKE to play, but no text will show up), 32K RAM, cassette or disk, joystick optional.
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