Airball intro screen 1 Airball intro screen 2
Airball intro screens 1&2 (hacked)
Airball intro screen 3 Airball game screen 1
Airball intro screen 3 &game screen 1
Airball game screen 2

Airball is an isometric cross platform game released in the UK for both the Dragon 32/64 and the Coco. Utilizing either keyboard or joystick controls, and featuring an original multi-voice soundtrack, in the game you control a ball that you have to steer and jump in order to collect randomly placed diamonds. You also have to keep yourself inflated enough to move around (you recharge at inflating stations, of which there are several in the maze), but don't overinflate yourself or you will burst. The game is quite difficult, as some things are somewhat hidden because of the isometric view, and you have to avoid spikes, etc., sometimes with extremely accurate moving or jumping. The 3D look of the game is very good, though, and the maze is quite large, and it is meant to be a pure black and white game, so on the Coco 3 it looks best in RGB mode vs. composite artifacting. The game was later ported to the Atari 8 bit, Atari ST, Amiga, MSDOS, Game Boy Advance, and a rare Apple IIGS version.

Title: Airball

Author: Ed Scio (programming), Paul Shields (music), Pete Scott (level design)

Publisher: Microdeal

Released: 1987

Requires: Color Computer 1,2,3, 32K RAM, tape or disk, joystick optional.

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